Tuesday, 27 April 2010

Splinter Cell Conviction Review

Splinter Cell Conviction Review
Xbox 360 (Rated 15)

Sam Fisher has been in the shadows for some time, biding his time, waiting for the right moment to strike.

Splinter Cell Conviction was first announced on May 23rd 2007 and had a totally different look and feel to what a traditional Splinter Cell game should be. Sam Fisher was exploring large environments with the ability to blend into crowds and utilise the scenery to his advantage. One year later the game was put on indefinite hold presumably due to the game looking and playing a lot like another popular series from Ubi Soft; Assassins Creed.

The primary goal with Splinter Cell Conviction was to make it more accessible to players who struggled with the previous games by introducing new features such as Last Known Position, Mark and Execute and Sonar Goggles. That’s right; we no longer have Night Vision. Sam Fisher is also more versatile with a brand new user interface for players to navigate the levels with. Context Sensitive actions are a definite improvement but can rarely get in the way when the game spirals into chaos leaving the player vaulting over a desk into death instead of opening a door or climbing up a ledge.

Last Known Position will leave a silhouette behind where you were last spotted by the enemy, giving you a better idea of where the enemies’ attention will be heading to for the next minute or so leaving them vulnerable for attack. Searching for Sam Fisher gives you prime opportunity to set up another surprise attack by climbing onto ledges, pipes or hanging out of windows to execute your foe in sight.

Performing a hand-to-hand takedown will earn you the ability to Mark and Execute, a feature which really does what it says on the tin. Pressing the RB button on your Xbox 360 control pad will mark up to four enemies depending on which weapon you have equipped and pressing the Y button when all marks have illuminated to red will see the game take control and execute all enemies in the area. A fantastic risk/reward idea which is probably a little too overpowering at times leaving the game a little too easy even if it’s ultimately the most satisfying feature in the game.

Sonar Goggles replace the traditional three green lights of night vision which allows the player to see through walls but will distort upon movement to prevent you from unbalancing the game overall. It’s a shame that the Sonar Goggles don’t have the ability to see in the dark and the overall effect is no way near as satisfying as before but they do come in handy from time to time. Upon obtaining the Sonar Goggles somewhat removes other functions from the game all together such as peeking under doors and hiding behind cover to see what’s coming next.

The fifth in the series follows on the storyline from Splinter Cell Double Agent but for the most part the story was lost on me, luckily this didn’t intrude on my enjoyment of the single player mode while it lasted. Only lasting around six hours of single player time leaves you wanting more which is where the handy co-operative modes come in handy.

Unfortunately there’s no Spy Vs Mercs competitive mode which is a real shame but instead we do have a whole new story mode to be played in co-operative either online or split-screen. Introducing six new levels for you and a friend to navigate and communicate around shows the games true colours.

Alongside we have ‘Deniable Ops’; a co-operative mode which involves you and a friend to take out terrorists room by room, it’s simple but effective and if you’ve played Rainbow Six’s ‘Terrorist Hunt’ mode you’ll know exactly what to expect.

‘Infiltration’ is one of the hardest modes to play with the objective of reaching the goal without being spotted and another not-so interesting mode which sees you defending an EMP against hordes of enemies.

In order to make your way through these levels you are in need of weaponry and gadgetry which Splinter Cell Conviction over provides the player will too much choice which results in neglect and confusion. Why would I ever take a gun without a silencer? Sure, most guns in the locker room can be upgraded by earning P.E.C Challenge points which will see a silencer placed on the end of your weapon of choice but does anyone really use anything other than a silenced pistol? I know I didn’t for about 95% of the game.

As well as offering too many guns for the player you will also find yourself overloaded with gadgets which I found myself throwing, placing and exploding all over the place just because I could. Ubi Soft could’ve kept the gadget count down a little bit to give the player a little bit more sense of tension rather than making the game far too easy when combined with the aforementioned features in the game.

Ubi Soft have probably swung the pendulum too far in the other direction compared to other efforts in the series, making it far too easy for players thus removing a lot of the tension out of the levels. Hopefully while keeping the new features and tweaking them a little bit more for the next iteration of Splinter Cell we could see a true gem here but with these over powering problems and a graphical look which is both sub-par and for most of the time is spent in black and white it prevents the game from reaching the dizzy heights of Assassins Creed or Prince of Persia.

8/10

Monday, 19 April 2010

I hear people in my earlobes

Do you ever find yourself without the latest gaming news and no time to keep checking websites to keep up to date? Maybe podcasts about videogames are your answer. Podcasts have grown in popularity thanks to Apples ever increasing user base with the iPod series of mp3 devices which inevitably created hundreds of podcasts no matter what your hobby might be.

This week’s article is to inform you of which podcasts should be listened to no matter on what your tastes may be. The gaming category could well be split into many more segments than what they are due to the vast amount of personalities and styles of podcast are on offer.

Where the usual format for a podcast is three to four guys sitting around a table discussing the latest news and which games they have been playing there is also a minority of podcasts which delve a little deeper into the gaming industry. The Digital Cowboys and Robert Ashley’s A Life Well Wasted are two prime examples of gaming podcasts which tread beyond the line into a more serious discussion but with A Life Well Wasted be prepared wasting a life waiting for the infrequency of the podcast, sadly.

The main format for a podcast is the aforementioned round-table of a selected group of journalists speaking their intellectual videogame knowledge on the latest and greatest videogames. Here we have The Giant Bombcast which features a very lengthy and weekly podcast. A group of four American guys have the best general knowledge of videogames in which they go into detail without the boring bits. If you prefer a more English/Scottish flavour then check out GamerDork UK, the polarizing personalities go really well together and has a small but fantastic community prodding them with queries and questions each week.

If you wish to listen to a more alternate perspective on gaming, listen to Gamers with Jobs, a select group of alternating members which each have a unique personality and opinion on videogames, this one is a little more serious mind so for those with an interest in the more humorous side to podcasts then check out Rebel FM, Sarcastic Gamer and for something closer to home, listen to Joypod with a co-host from Milton Keynes.

There are many more which I listen to, but these are the cream of the crop for my tastes. Give them a whirl and even if you don’t enjoy those, itunes will certainly point you in the right direction until you hit your niche, they’re free after all!

Monday, 12 April 2010

Virtual Console thought.

The Nintendo Wii has brought gaming to a lot of new people ranging from your niece to your grandfather but I bet they didn’t know that the history of Nintendo runs deep long before the motion controlled sensation.

Taking advantage of the wireless online functionality of the Nintendo Wii will open up an ever growing catalogue called The Virtual Console which is full of classic (and some not so classic) videogames some dating as early as the 1980’s.

Firstly, the games are priced in Nintendo Wii Points depending on which consoles history you wish to experience. These points’ cards can be bought from any videogame retailer online and in stores; prices may vary but for 2000 points should cost you £17.99. Upon revealing the code on the back of the Nintendo Points card, you must redeem your points by inputting the code into the Nintendo Wii’s menu to grant access to the games on the digital shop.

The Virtual Console offers a wide range of retro consoles which aren’t just Nintendo manufactured.
Sega make an appearance with both the Master System and Mega Drive but for the gamers out there with a more obscure history lesson can take a plundering dive with the Neo Geo, MSX,Turbo Graphx 16 (aka PC Engine) and the classic Commodore 64.

As the generations evolve so does the pricing, we’ll begin with the 8-bit era with the NES, Master System and Commodore 64 at a rather modest 500 points. Evolving to the Super Nintendo and Sega Mega Drive earning an 800 point price tag and most expensively is the Nintendo 64 with 1000 points.

Higher quality isn’t always reflective of the higher pricing with some of the best games featuring on the NES which must not be missed as well as some classics on the Nintendo 64 so i’m here to give you a few tips on which games to check out on a console generation basis.

First up we have the Commodore 64 which is probably the trickiest to get back into with only one decent game that should be checked out. California Games is one of those games which always wondered to me why it hasn’t been remade for Xbox Live Arcade. Here we have a whole host of summer street sports featuring rollerblading, BMX freestyle and hacky sacking all in a great multiplayer title to compete against your friends.

Now we enter Nintendo’s territory with their first home console; the NES. Your first port of call should be Super Mario Bros games, they’re the foundation for what made Nintendo the near on god-like status they have today. Alongside Mario is another hero who begins with M; MegaMan 2 is one of my favourite NES games and if you enjoy that you should also check out the others in the series, they’re all fantastic.

The rival console was SEGAs first entry with the Master System; while probably not as good as the NES it definitely has its share of quality games. Sonic the Hedgehog had games which were similar in name but a lot different in game design, he uses hang gliders at some points which is something I don’t really want to see again but it’s still interesting to see how Sonic has evolved. Other notable mentions are Fantasy Zone and Wonder Boy in Monster Land.

Jumping ahead like Super Mario into the next generation of videogames sees the famous Sega / Nintendo rivalry in full effect, Mario and Sonic had a face lift in their classic 16-bit games with Sonic the Hedgehog and Super Mario World. Mario took things to a whole new level though with the introduction of Super Mario Kart, arguably the best Mario Kart game to date. The original game features items, features and tricks which fans are still asking for with each evolution of the series.

The 16-bit era has more than a handful of games worth mentioning. Here’s a quick list of what should be filling up the empty spaces on your Wii menu screen. Donkey Kong Country, F-Zero, Pilotwings, Secret of Mana, Super Ghouls ‘N’ Ghosts, Super Mario Kart, Super Mario RPG, Super Mario World, Super Metroid, Super Punch-Out and Zelda: A Link to the Past.

Next up is the king of the castle, the best console to ever grace our televisions featuring the best games on the Virtual Console. The Nintendo 64, despite the higher price tag really does have some outstanding games. Your usual Mario, Zelda and F-Zero games are available but there are a few games which didn’t really get a successful run despite their fantastic debuts on the platform. Waverace 64, 1080 Snowboarding, Lylat Wars and Orge Battle 64 are well worth 1000 points each.

So make sure you have a wireless modem and the ability to get online, sit down and get ready to witness some of the finest in videogames history. It’s been magnificent what this entertainment medium has brought to our lives and I am happy to see that the younger, upcoming players can still experience these games which have now been given the gift of immortality thanks to the wonders of the internet.

Wednesday, 7 April 2010

Half Life 2 replay: Day Two.

So, I just reached the airboat section and decided to call it for today. My deathcount is only 2 at the moment but I can see many more incoming from the next section.

I am taking screenshots on my travels and will try and get some sort of animated flick book going of the game when it's all done!

Tuesday, 6 April 2010

Welcome to City 17...

Half Life 2 is quite possibly my favourite game of all time. I say possibly because it's one out of three games which have been fighting to the top spot on the podium ever since I have experienced and loved them to pieces.

Zelda: Ocarina of Time, Half Life 2 and Goldeneye 007 all scrabble at the top on my imaginary ladder and have been ever since the day I lived my virtual life through the eyes of Gordon Freeman.

With the recent news of Robert Culp, the voice of Dr. Breen passing away at the age of 79 (and the fact i've acquired a new graphics card) I have been inspired to head back into City 17 and re-experience the fantastical adventure of which I know pretty damn well.

Rise and Shine, Mr Freeman...

http://www.escapistmagazine.com/news/view/99412-Voice-of-Half-Life-2s-Dr-Breen-Dies-Aged-79

Monday, 5 April 2010

Goodnight, Perfect Dark!

Perfect Dark Xbox Live Arcade

Retro gaming is evolving naturally. As the years goes by, new gamers both young and old are missing out on a vast catalogue of classic games and thanks to the current generation of consoles they now can experience the classics which came before regenerating health and checkpoints.

Perfect Dark was originally released in the summer of 2000 and was quite possibly the most anticipated game on the console. Acquiring the label of “The spiritual sequel to Goldeneye” is spot-on. Rareware Ltd was no longer in control of the James Bond licence and had free reign over where to take their revolutionary game mechanics and this is what became.

You play as Joanna Dark working for the Carrington Institute who has been sent on a mission to recover Dr Carroll from the opposing faction, DataDyne, an evil corporation who have ties in acquiring a lethal alien mega-weapon. Starting the game sees Joanna Dark in the Carrington Institute building, here you can learn the basics on controls, earn medals in the firing range with weapons you’ve found in the single player game and computers with information on literally anything you could want from the universe in which you’re in. The single player levels in Perfect Dark have various set objectives which help move the story along and must be completed before you are allowed to progress onto the next and this is where the game will either impress you or not. There are no checkpoints per level which means a death will result in you starting from the beginning which can sometimes feel really punishing if you’ve made a mistake which isn’t your fault, luckily this doesn’t happen very often. Replaying the missions on higher difficulties will require more from you, you will take more damage and new objectives will emerge which have not been there previously.

To make a first person shooter enjoyable is by no means an easy thing to do. The weaponry plays a huge part and luckily Perfect Dark delivers in spades, here we have no rules in how many guns and gadgets you can carry and if you can find it you can use it. Each gun has a unique secondary firing mode which offers some of the best moments games have to offer. Imagine throwing a gun on the floor which is secretly an explosive, they’ll never see it coming.

Much like a typical James Bond flick, there are gadgets aplenty here ranging from mini remote controlled cameras which sedate your foes to a pair of goggles which allow you to see through walls and doors which puts you one step ahead of the somewhat dated A.I enemies throughout the levels.

Unfortunately the A.I in the game hasn’t received the technical upgrade the graphics have and this show in enemies often getting stuck behind corners or running in circles pointlessly and while this takes you out of the experience slightly, it can often become a blessing in disguise when the going gets rough.

The story mode can be played in different game types, too, offering a full co-operative experience over Xbox Live and the much under used game type counter-operative which pits one player as the enemy trying to stop the other player from completing the level. Why this hasn’t appeared in a call of duty game is a bit baffling to me and is definitely a great way to experience the game with a friend.

Multiplayer was the biggest draw ten years ago and but unfortunately this feels the most dated of them all even with the inclusion of Xbox Live play. That’s not to say that it’s not worth checking out, four players on one Xbox can go online and have a fun time for a short while but multiplayer has definitely evolved beyond deathmatch and the other modes aren’t really worth checking out which is a shame as it has some of the most customisable features seen in a videogame.

Inside the multiplayer menu is a series of challenges; pre set rules which put you and friends against the devilishly evil A.I control bots aka Simulants, another feature ahead of its time. Most of the fun will come here when it comes to multiplayer and showcases how flexible or chaotic the multiplayer can be. Will you defeat the evil Dark Sims?

The transition to high definition TVs seems to have a knock on effect when aiming your weapon with the right stick leaving it feel far too twitchy but this is a minor setback which will soon be addressed in an upcoming title update.

Perfect Dark on the Xbox 360 is how I remember it ten years ago. A true gem which needs a proper sequel and if you’re interested in the history of the first person shooter then this is one stop you will need to make, it’s groundbreaking even today despite its flaws with the controls.

9/10

Wiiiise from your gwaaave.

Crikey,

It's been over a year since I have updated my blog. I have a new job, despite it not being my choice. A new place to live, again not my choice and a whole host of new games to talk about.

Hopefully I can keep updating this place with regular pieces of information which reside in my brain, i'd be a fool to stop again!